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Faculty Almanac
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Toy Story
by Timothy McKernan
David Wyman built a career out of creating toys.
He's now using that know-how to create LIFE.
No,
it's not cloning or another version of the popular board game.
It's USD's new Leadership Institute For Entrepreneurs, a program
that preps potential tycoons for high-risk, high-reward business
endeavors. Wyman, a second-generation toy developer and an
instructor in the School of Business Administration, says
San Diego is the ideal place to launch such a program.
"San Diego is an incredibly desirable place
to live," he says, "and let's face it, living here
isn't cheap. There isn't a lot of big business, and big-money
jobs are relatively few. If you want to live here with any
degree of comfort, you need to make your own way. I see this
region as a hotbed for entrepreneurs."
Still in its infancy, LIFE grew out of USD's
Institute for Family-Owned Businesses. Scheduled to launch
this summer, the program will bring together students, faculty
and entrepreneurs for conferences and other opportunities
to share experiences and explore topics related to entrepreneurial
businesses.
Wyman would have benefited from such an environment
as he got his own career under way. Although his father was
a toymaker, Wyman initially wasn't eager to follow in those
footsteps. His dad had a big hit with "ElectronicBattleship,"
but that triumph was mixed in with lesser successes and more
than a few failures. So the English-born Wyman worked several
jobs after college, including stints as a croupier in Ramsgate,
England, and a job with a brewing company in Liverpool.
Not satisfied with his prospects, Wyman returned
to school to earn an M.B.A. Then a chance meeting with a former
employer, Jurgen Stoeher, kick-started his career. Stoeher
wanted to make toys, and, aware of the family's pedigree,
provided funds for Wyman to survive while he percolated some
ideas.
It seems the business is in his genes, because
Wyman took to toys and games like a kid let loose at Toys
'R' Us. In 1986, he introduced his first offering, a board
game called "Please Don't Feed the Gators" that
sold more than a million copies worldwide. Before long, he
was running a business out of a tony office on London's Thames
River, and courting executives from Mattel and Milton Bradley
over protracted lunches at nearby pubs.
"I always felt like I should have cut the
Guinness people in on some of the ideas we sold," he
laughs.
By the mid-90s, Wyman established a solid reputation
in the industry. He scored a string of winners, from the "Big
Wheelie" and the Hot Wheels "Road Warriors"
series, to his biggest success, a board game called "1313
Dead End Drive." But the toy industry, he adds, isn't
always fun and games. He is reluctant to talk about one particular
idea, which he says was pilfered by a competitor who turned
it into a million-dollar hit.
"The industry is incredibly competitive,
full of people whose full-time job seems to be stealing the
ideas of others," he says. "It happens all the time.
You can go after the thief, which is nearly impossible, or
get some other ideas and move on."
The feast-or-famine nature of entrepreneurial
toy making convinced Wyman to pursue other interests. He entered
the teacher-training program at Colorado State University
and taught at its business school.
"I always had it in my mind that a focused
entrepreneur program was long overdue on university campuses,"
he says. "Every entrepreneur is an individualist, but
there are some universal truths that can enable one to follow
his or her path more intelligently. The idea is to show students
how to minimize risks, and to make them aware of obvious problem
areas that aren't so obvious at first."
Wyman got the chance to create his dream program
in 2001, when he and his wife, real estate Professor Elaine
Worzala, received simultaneous job offers from USD. As he
guides the new institute, Wyman still entertains his creative
muse. His latest effort is something of a departure - a board
game designed for adults.
"My dad kept retiring and unretiring from
creating toys, and I'll probably do the same," he says.
"There is something that drives people in this field.
If you can't remember the excitement of getting a really great
toy, then this business is not for you."
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