Automatic Synthesis of Realistic Swimming Gaits
|Event Start Date||Thursday, March 27, 2014|
Serra Hall 204
|Event Start Time||12:15 pm - 1:30 pm|
Abstract: The ability to automatically generate swimming gaits for an aquatic creature has applications to a number of areas including film animation, locomotion of creatures in video games, biological investigations, and more. This talk will survey a general method for automatic generation of realistic swimming gaits for a given aquatic creature and discuss potential improvements to the method. This method uses an evolution strategy known as Covariance Matrix Adaptation in order to optimize the swimming gaits of a creature for a desired trait such as locomotion. Physically-based simulation of an aquatic environment poses significant challenges for the automatic generation of realistic swimming gaits.
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|Contact||Maria Cristina Manabat | firstname.lastname@example.org | (619)260-4706|