Automatic Synthesis of Realistic Swimming Gaits
This event occurred in the past
Date and Time
Thursday, March 27, 2014 from 12:15 p.m. to 1:30 p.m.
Serra Hall, 204
Abstract: The ability to automatically generate swimming gaits for an aquatic creature has applications to a number of areas including film animation, locomotion of creatures in video games, biological investigations, and more. This talk will survey a general method for automatic generation of realistic swimming gaits for a given aquatic creature and discuss potential improvements to the method. This method uses an evolution strategy known as Covariance Matrix Adaptation in order to optimize the swimming gaits of a creature for a desired trait such as locomotion. Physically-based simulation of an aquatic environment poses significant challenges for the automatic generation of realistic swimming gaits.
Maria Cristina Manabat